WaveInterference (OpenGL Shaders at CocoaHeads)

So as I try to think of things to fill in my blog, this is one of the significant ones because this is one of the reasons behind me leaving my anonymity behind.
At CocoaHeads in Silicon Valley some number of months ago, I gave a short demo on using OpenGL shaders to offload processing onto the graphics card. This had been prompted a month earlier by a student who gave a presentation on a Wave Interference program he made for science class. I noticed that the performance suggested it was using fixed pipeline drawing on the video card to render the Wave Interference patterns. I suggested at the time that shaders may make the thing stupidly fast (at the cost of complexity).
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