Video of Space Rocks!


This is the completed version of Space Rocks!, one of the project examples in the book: Beginning iPhone Games Development (published by Apress).

Space Rocks! is the combined project of the OpenGL and OpenAL chapters spanning from Chapter 7 through and including Chapter 12. There is a lot of other stuff utilized too such as Cocoa Touch and Core Audio.

Space Rocks! teaches OpenGL techniques including:

• matrices

• vertex data

• textures and texture atlases

• sprites

• 3D models

• Particle effects

• lighting

OpenAL techniques include:

• sources, buffers, and listeners

• sound position & listener orientation

• direction and cones

• distance attenuation

• velocity and the Doppler effect

• sound resource management

• buffer queuing (for background music and speech)



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