How to create an App bundle (Mac OS X / OpenSceneGraph)

This demonstrates how to create an application that is completely self-contained and is drag-and-droppable/relocatable. Frameworks, PlugIns, and Resources are embedded in the .app bundle, thus avoiding the need for installers and avoiding issues like dll-hell. There is also a quick demonstration on how to enable Universal Binary building at 15:46. Though done in the context of OSG, these are general Mac OS X concepts and suitable for anybody doing development on Mac OS X. (17:12)

This file is hosted at OpenSceneGraph under the Mac OS X Tips section on the Wiki and is also mirrored on YouTube (Part 1 / Part 2).


Copyright © PlayControl Software, LLC / Eric Wing