Beginning iPhone Games Development
Space Rocks!

This is the completed version of Space Rocks!, one of the project examples in the book: Beginning iPhone Games Development (published by Apress).

Space Rocks! is the combined project of the OpenGL and OpenAL chapters spanning from Chapter 7 through and including Chapter 12. There is a lot of other stuff utilized too such as Cocoa Touch and Core Audio.

Space Rocks! teaches OpenGL techniques including:

matrices

vertex data

textures and texture atlases

sprites

3D models

Particle effects

lighting


OpenAL techniques include:

sources, buffers, and listeners

sound position & listener orientation

direction and cones

distance attenuation

velocity and the Doppler effect

sound resource management

buffer queuing (for background music and speech)


Learn more at:

http://playcontrol.net/iphonegamebook


This is the completed version of Space Rocks!, one of the project examples in the book: Beginning iPhone Games Development (published by Apress).

Space Rocks! is the combined project of the OpenGL and OpenAL chapters spanning from Chapter 7 through and including Chapter 12. There is a lot of other stuff utilized too such as Cocoa Touch and Core Audio.


Copyright © PlayControl Software, LLC / Eric Wing